Hey there, I'm Aquib.

Working at the intersection of real-time 3D, spatial UX, and product strategy. With 7 years across AAA games and enterprise XR, I use Unreal Engine, Apple Vision Pro, and AI-driven interactions to turn complex systems into immersive products that drive clarity, trust, and real business impact at scale.

Mohammed Aquib

Senior XR Designer | 3D | Unreal Engine

7 years of experience

Hi, I'm a Senior XR Designer and 3D Art Lead with 7 years of industry experience in delivering high-quality digital products, real-time 3D experiences, and animation assets for AAA games, enterprise XR, and consumer technology brands. Expert across the full 3D pipeline—from concepting and storyboarding through 3D optimization, lighting, ray-traced rendering, and final delivery, using Unreal Engine and industry-standard 3D tools.

Proven track record of bridging creative excellence with strategic product design, leading cross-functional teams, generating $7M USD in revenue, and optimizing scalable pipelines for global brands including HUGO BOSS, ADNOC, Honda Marine, and Amazon.

Experienced in defining visual language for Wearables, AR, and AI-driven products. I’m obsessed with the future of the 3D pipeline and have integrated multi-modal AI and Model Context Protocol (MCP) directly into Unreal Engine and Blender to architect autonomous, context-aware workflows that significantly reduce production friction. I often find myself deep in connecting nodes or shader graphs late into the night, constantly seeking new ways to make digital interactions feel more like physical reality.

While I’m often labeled a "Unicorn" (a fancy term for the 3D artist who can actually bridge the technical gap), I consider my true stance to be that of a problem solver—translating complex digital data problems into intuitive and immersive solutions.

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